![]() This will give you a head start on the texture. Create a sub material for each color that you want to use and color each polygon of the object. ![]() If you need to rotate and scale the model, be sure to Reset your transform and scale to zero.Īll of the basic coloring in the 3ds model, then this coloring can later be baked and used to start the texture.Īdd a "Multi/Sub-object" Material to your object. If there are multiple objects, use the attach command to combine each element into the same object. Your units should be in meters (if you are creating the unit in 3ds, your units should also be in meters). obj file from maya or fbx file from blender. ![]() This tutorial explains how to import a model into 3ds max from another program such as Blender or Maya, Rig it, add materials and get it into the game.
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